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The technican of ISP came to every house where he lives to check why on all dial lines around 10km of his house has 800kHz interference. Since he changed to IP-based DSL connection his ISP says he can have 6mbits but never reach that speed, only 3mbps with a lot connection breaks, the AVM box reports up to 15k errors per hour. Normally his connection speed is around 1.5mbits. He live on a place around forest on a mountain. I asume you don't live in a city but live on country with low connection speed? You can ask your ISP if they have UDP control (limitier). Only at good days all connections with udp works fine. He has called his ISP often, and they never fixed it. He's not only lagging in factorio, as well on other games/softwares which works on udp, so his result is that his ISP don't provide a good udp support. I have one friend who's lagging on factorio too with his 100mbits internet connection (cable). You checked the packetloss with teamspeak right? view days ago i got 30% of Packet Lost - but at the end that makes no difference of the lagging factorio multiplayer) I actually got a Ping of 53ms with TTL of 6 my Packet Lost is at 5% (that is a really good number for the connection i got.
#Starbound how to install mods on hamachi server download
If there are 6 Players at the Map and i start Downloading the download speed goes down to a view B/s <- not tested just kicked the factorio process. The Download of the Map with two Players playing on runs with 120kB/s <- at the game everything is lagging I do not know where i should search the problem My firewall has a protection from DDoS too (ICMP settings) - i also deactivated it to test if it is better (it makes no difference if it is enabled or not to me) I know about the DDoS Protection - i read it in this thread that is because i thought that i have found the problem. I got I7 3930K, 16GB ram, Asus Rampage Extreme IV and an AMD R9 290 <- i think this should be fine for factorio XD I feel like this might be related to the issue people are having here viewtopic.php?f=49&t=23353 Could you give some more information on how you fixed this, I have also got a netgear router so im wondering if that may be the big issue between us? Problem solved! Netgear routers have a "DDoS Protection" enabled on default which limited udp-packets to max 60 per second. I checked all physical ethernet connections and tested my connection for packet loss as those were my first 2 ideas what could cause this, but thats not the reason.ĭoes anybody have an idea what to do to solve this problem? When i start connecting with computer 2 the map download is incredibly slow (from 350kb/s down to ~15kb/s) and as soon as im ingame it starts lagging heavily on both clients. Map download is very fast and there is no lag at all. If i just join with computer 1, all is well. Something really strange i also noticed is that i can reproduce this lag (Stopwatch in debug mode) by connecting to the same server with 2 different computers from my home internet connection. We tried changing the latency and enable / disable the peer connections.
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When it started lagging this suddenly jumps up to 100% upload usage of my connection (60kb/s). I did some network monitoring while testing the dedicated server.Īt the beginning when everything was fine i had about 4kb/s upstream. All 3 players were connected and there was no lag at all (also, the map download was very fast).īut soon, maybe 30 minutes after all players joined the lagging started again. We switched from playing via tunngle to a linux dedicated / headless server (located in a datacenter).Īll players and the server are located in the same country and all got a ping of ~40ms to the gameserver.Īt the beginning anything was working well with the dedicated server. I just recently bought factorio and i started playing it with a friend.Īt the beginning anything was working well (No lag / desync at all for about 30 hours of gameplay), but when a third player joins the game started lagging heavily (debug mode shows a watch next to the ping, so it seems to be something related to the lockstep buffer).